My name is Tobias Künster I studied Digital Art at the Games Academy Frankfurt. After gaining experience through various different projects I am keen to take my next step into the animation industry.
Changing School due to relocation
Brainstorming for Ideas and searching for references. If I am unable to find any I start creating them myself.
Blocking out the animation so that people understand the general idea behind the animation. (Main keyposes)
Asking people for Feedback, is it good or does it not fit. What would they like to see or what is missing in the animation?
Continue the animation, adjusting it to the feedback I recieved. Adding In-betweens, checking the arcs , the spacing etc.
Testing the animation in the scene to see if it fits and make sure that everything runs smoothly.
Dash through enemies, use a variety of weapons/items and upgrade your character to make it through increasingly difficult, randomly generated levels!
Action, Roguelike
10
4 Months
11.04.2015 - 20.08.2015
Lead Artist / Technical Animator / VFX
Battle Arena is a turn based PVP Fighting Game where 2 players with each 1 Character stand opposed to each other in a Battle Arena. Both players have a set of moves to choose from.
Turn based fighting Game
7
5 Months
07.03.2016 -12.08.2016
Animator / VFX
The characters and voices were not made by us , but instead we used the Dota 2 characters Axe & Tusk
Gravity Cube is a puzzle game where you use the ability to rotate the whole level and the gravity gun in order to get to the exit.
Puzzle, Plattformer
3
3 Months
20.11.2014 - 13.02.2015
Everything art related
69190 Walldorf, Zum Brühl 25
0172 / 2698353
mail@tobiaskuenster.com